Rocketman1092
New member
Hi all,
I've been working on Realflight models for some of my aircraft designs, and have encountered a strange issue with landing gear. I've defined my landing gear and linked it to the objects in my 3DS Max file - nosewheel steering and retracts/doors work as they should. However, the model acts as if the wheels are glued to the struts rather than free to rotate. It's possible to take off, but extremely difficult to get the model up to speed.
I've verified that my part naming, axis orientation, and hierarchy is correct. Nothing seems to be colliding with the wheels. Friction and brake settings have no effect whatsoever. Any tips on what I should be looking for next?
I've been working on Realflight models for some of my aircraft designs, and have encountered a strange issue with landing gear. I've defined my landing gear and linked it to the objects in my 3DS Max file - nosewheel steering and retracts/doors work as they should. However, the model acts as if the wheels are glued to the struts rather than free to rotate. It's possible to take off, but extremely difficult to get the model up to speed.
I've verified that my part naming, axis orientation, and hierarchy is correct. Nothing seems to be colliding with the wheels. Friction and brake settings have no effect whatsoever. Any tips on what I should be looking for next?