Wing rework complete:
Consisting of reworking Dihedrals and adding additional segments as needed to advance the physics rendering. I also changed airfoils to match the real one, changing Incidence, and washout.
The benefit is that now the plane behaves less like a plank and more like the refined model that it is. It also has a more realistic drag model and no longer snaps around in maneuvers.
The IRL plane tends to be really laggy even in high rates. It flies a lot like a falling leave and that's the feel I'm going for hear. Flying it is really easy and almost lazy. but it's easy to take off and land. The one thing I've noticed is when flying it even in expert mode it does NOT like to roll over.