Gents, I just finished designing my very first airplane and I am using Blender 2.8.
I reached the point where I have to define the connection between the fixed parts and the moving surfaces (example wing>aileron) and for three days of watching videos, reading etc, I was not able to figure out how to apply the pivots and even less, how to constrain them to a single axle movement.
Please, can someone point me to some documentation, or send me a foolproof procedure or video on how to achieve this item? Please, consider that when I say FOOLPROOF, I really mean it.
I will be loading this aircraft onto RF8.
Using PC Windows 10.
Thanks a lot.
I reached the point where I have to define the connection between the fixed parts and the moving surfaces (example wing>aileron) and for three days of watching videos, reading etc, I was not able to figure out how to apply the pivots and even less, how to constrain them to a single axle movement.
Please, can someone point me to some documentation, or send me a foolproof procedure or video on how to achieve this item? Please, consider that when I say FOOLPROOF, I really mean it.
I will be loading this aircraft onto RF8.
Using PC Windows 10.
Thanks a lot.