Recent content by polypoke

  1. polypoke

    Official SDK for Evolution?

    Will there be an official SDK for aircraft development in Evolution? Even better, will there be support for Blender export? Thanks in advance.
  2. polypoke

    new guy with a few questions.

    The Prometheus has been coined as super fun and agile! :-) Please rate if you give it a go! https://forums.realflight.com/index.php?resources/13748 Owen "THE polypoke!" http://www.facebook.com/polypoke
  3. polypoke

    Free Thunderbolt Sbach 342!

    Folks, check this out! Free Thunderbolt Sbach 342 I believe that current G5 / 5.5 serial numbers will work for this promotion (I tried mine and it worked just fine!). Best, Owen a.k.a. "polypoke" http://polypoke.wordpress.com Become a fan! http://www.facebook.com/polypoke
  4. polypoke

    Prometheus

    I thought that I'd share this quick render of the FSX version I'm building... Regards, Owen "polypoke" http://polypoke.wordpress.com/ http://facebook.com/polypoke
  5. polypoke

    Prometheus

    Any status report?
  6. polypoke

    Prometheus

    14.5 lbs. for the fuselage 44.634 lbs. for the total aircraft wet
  7. polypoke

    Prometheus

    I used the same naming convention as used by the Pitts Python in this document: http://www.knifeedge.com/KEmax/G4%20Artists%20Reference.pdf
  8. polypoke

    Prometheus

    All 4 ailerons were named as written in the SDK so they should work.
  9. polypoke

    Prometheus

    The file available has the .KEX exported by the plug-in I have for 3ds max so it is pretty much ready to be converted. I'd do it, but I do not have version 3.5...any volunteers? You have mine and Larry's blessing! :D Regards, Owen http://polypoke.wordpress.com/ http://facebook.com/polypoke
  10. polypoke

    Prometheus

    I am willing to give the source to someone who has 3.5 for import, no problem. Physics will have to be re-done but the data can be extracted from my version. And while I've got your attention ... give my FB page a "like" would you? :D http://www.facebook.com/polypoke Best, Owen
  11. polypoke

    CS effect Performance?

    You asked if a CS could affect a model's performance in the sim ... yes indeed. When you run a model that has the base, specular, and normal map going simultaneously, that's essentially 3 texture sheets that the video card has to be running and processing at the same time. Turning off normal...
  12. polypoke

    CS effect Performance?

    Has he tried using your CS with normals turned off?
  13. polypoke

    Skip Stewart's Prometheus

    That is fantastic work Larry!!!!
  14. polypoke

    Import physics setup

    What you'll want to do is find the .kex file that RF uses and replace it. You don't have to rebuild everything from scratch each time. It should be in the my documents / Real Flight GX / vehicles / custom models / <your model's folder>. You'll also find the tga files there as well that you...
  15. polypoke

    Skip Stewart's Prometheus

    Paint template Anyone interested in doing another CS of the Prometheus, I posted the template as a CS: https://forums.realflight.com/index.php?resources/13769 Regards, Owen
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