I don't see why this should be a memory problem. 4096x4096 points, lets say each represented by four bytes make around 68MB RAM. I have 4GB, XP32 uses 3GB. Thus i can put the map 50 times in the memory. That should be ok. Plus i was able to make the processing using Photoshop and the Nvidia...
FYI, i replaced recently my XP32 with Win8/32. Now RF6.5 creates the DDS files, too. It seems that there is a restriction regarding Win XP when it comes to the processing of large DDS files.
Ok. I found another solution for Photoshop users:
A dds file a known file, see http://msdn.microsoft.com/en-us/library/windows/desktop/bb943990%28v=vs.85%29.aspx and there exists a photoshop plugin for dds files:
http://developer.nvidia.com/content/nvidia-texture-tools-adobe-photoshop.
To...
WHOW! That worked. Wonderful :)
Thank you very much.
The model is outstanding. The blades on its own are stunning.
Now the question is: What means "strong enough"? I have an Intel E8400 Dual Core with 3 Ghz, 4 GB RAM (XP uses only 3), and an AMD Radeon HD6670 graphics card with 1 GB RAM.
I still can't make this work. In spite of all tips the import crashes after having written a dds file with size 16.777.344 bytes. Happens with the Goblin as well as with the TRex 700 nitro. I have a 32-bit Windows XP. Anyone with a 32 bit OS who managed to import the Goblin?