I have laid out my home field, using the available objects found in RF 8 and the Add-ons. 3D terrain in Sierra Nevada. Except for the massive amount of cornstalk clumps I added (which takes a long time to load!) all is working well.
Not a biggie, but I would like to be able to crash into the corn, instead of just fly through it - there is no collision setting. From searching here, it seems that placing depth buffers might be a way to get the collisions - but is there any way to hide or make them invisible? Using the Wall Primitive depth buffer, I either get a white version, or a red version, depending on the "Force Child to Render to Depth Buffer" setting. Or is this something I need to start learning to design?
Not a biggie, but I would like to be able to crash into the corn, instead of just fly through it - there is no collision setting. From searching here, it seems that placing depth buffers might be a way to get the collisions - but is there any way to hide or make them invisible? Using the Wall Primitive depth buffer, I either get a white version, or a red version, depending on the "Force Child to Render to Depth Buffer" setting. Or is this something I need to start learning to design?