mkirsch1 said:
A properly trimmed aerobatic plane is supposed to fly as well inverted a upright, right?
"As well"
Yes, but that doesn't mean that they will fly level, either upright or inverted!
A "properly" trimmed aerobatic plane will be a bit nose heavy and in normal upright flight at mid throttle it will begin a dive torwards the ground.
That same "properly" trimmed aerobatic plane will also have exactly the same rate of change towards a dive when inverted.
mkirsch1 said:
Why do all the planes, no matter what type, dive straight for the ground when inverted? I've tried all the Dave Patrick trimming tips, messing with incidences and CG, and all I do is build unwanted tendencies into the plane...
Calibrate your controller.
Take any Aerobatic plane, ( I suggest starting with a Yak 54 )... and REMOVE any trims so that the controller inputs are neutral.
Fly the plane and manually hold it level at 70% throttle.
Now let go of the elevator and watch the RATE of CHANGE, e.g. how FAST it begins to drop the nose towards the ground.
Fly the same thing again, but this time turn the plane upside down and fly it level.
Again watch the RATE of CHANGE.
The plane is "properly" trimmed if both the rates are the same.
If it dives more quickly when inverted, then it needs NOSE DOWN trim to make the two equal.
It sounds like you are confusing 3D trimming with Aerobatic trimming.
For 3D planes, the C.G. is brought as far rearward as possible to make the plane neutrally stable both upright and upside down.
You can simulate this too...
AFTER you have performed the above, bring the C.G. BACK in .5 to 1" increments, until the plane seems to fly ALMOST level at 75% throttle ( it should drop the nose SLOWLY ). Again fly it upside down. It should drop the nose at the same much slower rate.
This is the "sweet spot" for 3D flying, which I believe you are looking for.
mkirsch1 said:
I've tried moving the CG back, and all that did was make the plane uncontrollable.
Yup you went too far, and did not allow for downthrust... always CHECK the pull to belly or canopy by taking the plane HIGH and diving it straight DOWN with the throttle pulled completely off, engine at idle.
The very same proceedure is used to trim a real plane...
If the plane angles towards the belly, you have too much down trim... if towards the canopy, too much up trim.
Once neutral, if you notice that the plane pulls DOWN when you throttle up, you have too much down thrust on the engine, etc...
mkirsch1 said:
I've also tried adjusting both wing and tail incidences... now it flies straight inverted but dives for the ground upright.
You have to be very careful with this.... and avoid it if possible.
In effect you are compensating in the wrong place...
mkirsch1 said:
What would I need to do, for example, to make the Yak54 fly true both upright and inverted?
No properly designed plane flies level hands off with out adding some trim.
The plane is designed to enter a gentle dive ( and pick up seed if the engine goes out! ). We tend to trim out our planes so they fly level hands off at normal flying speeds...
Most F3A pattern participants WANT the nose to drop lightly but equally as I indicated above... I've helped a few trim out their real planes....