Maj. Numbskully
Well-known member
Many “Glider Enthusiasts” including myself have wanted a Dynamic Soaring AP
for Quite some time
Many people are surprised to learn that un-powered Gliders hold some of the world RC speed records!
For those of you not (yet) familiar with Dynamic Soaring (DS)
here is some good basic info on how it works:
http://www.geocities.com/soaringbythebay/dsoar.htm
When you see some of the RC Glider speed records that have been archived using DS you'll see why it has become one of the hottest new areas of our hobby in recent years.....
(How does 0.5 Mach grab you !)
http://www.rcspeeds.com/AircraftSpeeds.aspx?rpt=100
Finally....
After much trial , error..and frustration with the AP editor .......
I've made what I believe To be G4.0 and G4.5s FIRST true “Dynamic Soaring” Site !!
“Maj Numbskullys Dynasoar”
This site has two different AP's
One for Dynamic Soaring
and One for Traditional Slope Soaring !
First I am going to be Hosting the site on the 4.5.050 server(off and on)
At times it may be unmanned
I'm looking for experienced RW Dynamic Soaring RC pilots to join the MP sessions
for some feed back and ask that any help , comments or criticism (which is more than welcome) be handled with a pm if I'm away please
(but if anyone is curious and wants to check it out .....it is open to whomever wants to join)
I just want to fine tune it........keep in mind that this IS a glider AP!
(and you may want to "strengthen" your glider a little!...... LOL many RW ones tend to have wings ripped off ! )
I Will be posting it here before I send it to the Swap Pages
what I'll be looking for at that stage is weather or not the AP works (spawn points were they are supposed to be etc.)and if it exported correctly
As there have been many Airport Editor and Airport Export problems
It works just fine on my end....(and Boy does it!!)
But as resent experience has shown ...... that does not mean diddly!
There were Four challenges in creating a DS site for G4.0\G4.5
that have made my own and others attempts at creating one futile....
Number one was just getting the editor to work correctly (Listening KE ! )
Another was setting a spawn point suitable for DS
As you need to launch the glider into the wind from the windward side.....
but as odd as it may sound at first
Dynamic Soaring takes place on the “Lee” side of the hill !
Using the “boundary Layer” that is set up by the wind going over the top of the hill
(weird that some of the worlds fastest RC planes do it without power and on the Lee side of a hill....Hugh!)
So Finding a location that lets you see both sides of the hill from the same Fixed View Spawn point was not easy
it had a lot to do with the shape , size and location of the hill
to enable you to see both sides
which brings me to the next challenge.......
Finding the right location to set up the required Boundary Layer
that makes DS possible
AND at the same time be able to have the fore mentioned suitable spawn point
at that required location
finding the right spot was a lot of trail and error !!! (Man...theres a lot of stuff in 5000 Square miles of terrain !)
And last was setting up the wind correctly to archive that Boundary Layer
at that given location
and I guess there is a fifth challenge.....having it Export correctly (still listening KE !
for Quite some time
Many people are surprised to learn that un-powered Gliders hold some of the world RC speed records!
For those of you not (yet) familiar with Dynamic Soaring (DS)
here is some good basic info on how it works:
http://www.geocities.com/soaringbythebay/dsoar.htm
When you see some of the RC Glider speed records that have been archived using DS you'll see why it has become one of the hottest new areas of our hobby in recent years.....
(How does 0.5 Mach grab you !)
http://www.rcspeeds.com/AircraftSpeeds.aspx?rpt=100
Finally....
After much trial , error..and frustration with the AP editor .......
I've made what I believe To be G4.0 and G4.5s FIRST true “Dynamic Soaring” Site !!
“Maj Numbskullys Dynasoar”
This site has two different AP's
One for Dynamic Soaring
and One for Traditional Slope Soaring !
First I am going to be Hosting the site on the 4.5.050 server(off and on)
At times it may be unmanned
I'm looking for experienced RW Dynamic Soaring RC pilots to join the MP sessions
for some feed back and ask that any help , comments or criticism (which is more than welcome) be handled with a pm if I'm away please
(but if anyone is curious and wants to check it out .....it is open to whomever wants to join)
I just want to fine tune it........keep in mind that this IS a glider AP!
(and you may want to "strengthen" your glider a little!...... LOL many RW ones tend to have wings ripped off ! )
I Will be posting it here before I send it to the Swap Pages
what I'll be looking for at that stage is weather or not the AP works (spawn points were they are supposed to be etc.)and if it exported correctly
As there have been many Airport Editor and Airport Export problems
It works just fine on my end....(and Boy does it!!)
But as resent experience has shown ...... that does not mean diddly!
There were Four challenges in creating a DS site for G4.0\G4.5
that have made my own and others attempts at creating one futile....
Number one was just getting the editor to work correctly (Listening KE ! )
Another was setting a spawn point suitable for DS
As you need to launch the glider into the wind from the windward side.....
but as odd as it may sound at first
Dynamic Soaring takes place on the “Lee” side of the hill !
Using the “boundary Layer” that is set up by the wind going over the top of the hill
(weird that some of the worlds fastest RC planes do it without power and on the Lee side of a hill....Hugh!)
So Finding a location that lets you see both sides of the hill from the same Fixed View Spawn point was not easy
it had a lot to do with the shape , size and location of the hill
to enable you to see both sides
which brings me to the next challenge.......
Finding the right location to set up the required Boundary Layer
that makes DS possible
AND at the same time be able to have the fore mentioned suitable spawn point
at that required location
finding the right spot was a lot of trail and error !!! (Man...theres a lot of stuff in 5000 Square miles of terrain !)
And last was setting up the wind correctly to archive that Boundary Layer
at that given location
and I guess there is a fifth challenge.....having it Export correctly (still listening KE !