I will do exactly that. Thanks!There are a number of posts from over the years on this topic. They will be spread across different versions of RealFlight, but I don't think anything about that particular process will have changed.
I suggest searching for "custom photofields" to start with, and whatever other variations you can come up with that you think might bear fruit.
That actually works basically the same way as a 3D field: I honestly don't remember how to adjust the ground, but obstacles like fences, buildings, grass, and other things can all be added in the editor. If I recall, you want to use the "Depth buffer" objects, which have a physics mesh but are transparent. So you basically place the depth buffer objects in the same location as the objects in your photo...Thanks TomXP411. This helps a lot. I get it. I've done these types of photos for other purposes before both in-camera and with stitching sofware. Now I suppose a more complex discussion is how one adds elements like fences, buildings, etc. and how one tells RealFlight what is the ground, what is the sky, and what objects will cause collisions, etc.