G4.5 Public Beta available

Ryan Douglas

Administrator
Staff member
RealFlight G4.5 is now available as a public beta download! Here's your chance to get it early. Keep reading for a list of the major changes it contains.

Perform the following steps to obtain the update:

1. Start the RealFlight G4 Launcher
2. Click Additional Options, then Technical Support
3. Click Enter Tech Support Code
4. Enter the following code: B#aq8qqy45j22f (If successful, you will see a message saying "You are now registered to use the Public Beta site until the new version is posted to official download site.")
5. Go back to the main Launcher menu and click Registration/Updates
6. Make sure that in the bottom left corner it says Temporary Public Beta (PS). If not, try reentering the code
7. Click Update to Latest Version, or click Update to Specific Version, choose 4.50.021 from the list, and click OK.

The LauncherHelper will need to restart partway through this process. Answer "Yes" when it asks if you want to continue downloading the new version. When this process is finished, you will have the latest available version of RealFlight G4.

Special notes:

AIRCRAFT:
- All G4.5 aircraft now improved with greater detail
- Redone: Finch
- Redone: Schweizer
- Redone: Fundango
- Redone: Huey
- Redone: WattNot
- New Airplane: Harrier
- New Airplane: Albatros DVa
- New Airplane: AR-6 Endeavor
- New Airplane: ElectriFly Edge 540T
- New Airplane: FlyZone Beechcraft Staggerwing
- New Airplane: FlyZone Diablo Ducted Fan Sport
- New Airplane: FlyZone Diablo Ducted Fan Trainer
- New Airplane: FlyZone SkyFly 2
- New Airplane: Gee Bee R-2
- New Airplane: Great Planes Yak-54 Foamy
- New Airplane: Schneider Cup Racer
- New Heli: Furion 450
- New Heli: Heli-Max Axe 400 3D EP RTF
- New Heli: Schweizer Float Heli
- New Color Scheme: Jason Noll Extra 300L

AIRPORTS:
- New PhotoField: Gold Country Aeromodeler Park
- New PhotoField: Santa Clara County Model Aircraft Skypark

COLLISION:
- Better heli collisions in general. Blade disks can now penetrate the ground slightly, which allows users to recover from brief collisions with the ground
- New Material system assigns a material type to every collidable surface. This material governs particles, friction, sounds, and other characteristics, which makes the collisions sound, look, and feel more realistic
- Collision response is more accurate

CONSOLE:
- New commands to enable/disable rendering features
- showMeTheMoney command: lets you see how much RealFlight saves you when you crash ;)
- timeStamp command
- New checkKex command allows custom content creators to check their work

EDITORS:
- New "Apply to All" feature makes it easier to make a change to all components
- Cut/Copy/Paste support added
- Undo/Redo added

FLIGHT MODEL:
- New "Difficulty" setting allows users to choose between Beginner, Intermediate (the default), and Advanced
- New Engines added
- Flybarless heli support
- New gyro code
- New head speed governor code
- New engine torque code, stall code, and other important improvements available in "Advanced" mode for airplanes
- New rotor drag code and other improvements available in "Advanced" mode for helis

GROUND HANDLING:
- Much improved ground handling in general
- Better brake code
- Support for different gear types
- Heli skids now flex realistically
- Aircraft now sink into grass

IMPORT/EXPORT:
- New import wizard makes it much easier to import items
- Users can now import custom airport objects
- Normal/Spec map support

LOCALIZATION:
- French translation added
- Italian translation added

MULTIPLAYER:
- Voice Chat
- Ingore Player
- Mute Player
- Simpler to set up and works with most routers without having to open up ports, etc.
- Improved code for spawning players (reduces bottlenecks near the spawn point)
- New multiplayer gadget

QUICKSELECT:

- More scalable for users with large numbers of custom items
- Graphical aircraft and airport selection dialogs allow use of these features without leaving full screen.

RENDERING:
- Normal Maps and Specular Maps add tremendous detail to aircraft, objects, and terrain
- Depth of Field
- Airport Objects show (static) reflections
- Improved shadows
- Better vsync code makes the sim look smoother when this feature is enabled
- Better blade disc and propeller blur effect
- Better rendering of semi-transparent objects, like smoke and clouds
- Trees and clouds now show some movement even at zero wind, by popular request

SOUNDS:
- Servos now make sounds, and their sound depends on their type
- Scrapes, dings, and bumps
- Gear and wheel
- Prop and blade strikes

TRAINERS:
- New Heli Autorotation Trainer
- Added "Welcome" and "Get Ready" Dialogs to improve usability

VFIs:
- New Jason Noll VFIs
 
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