Rich kimmerle
New member
When selecting an airplane or helicopter is there away to find out what the different channels do. Some have retracting landing or throttle cuts ......
The short answer is "the editor".where can you find the .rfx file
The knob is often available, tied to a channel, and not doing anything at all. It can be tied (in the editor) to any number of things. For example, you could tie the knob to the pitch or pan angle of one of the cameras for use on the 3D fields. The "sliders" on the bottom side of the InterlinkDX controller can be used for that also. Sometimes folks like to tie the knob to a pivot point like the flaps. Usually the flaps will be tied to a three position switch with a time delay... which give you normal, take-off, and landing settings. But some folks like to tie the knob to the flaps so that the pivot is continuous and proportional to the knob setting... so, rather than having three flap settings you have variable flaps; although, this isn't usually necessary, nor is it very realistic. To see what parts|pivots are being activated by a particular switch|channel use the physics tab and highlight the part(s) that you are interested in. Look at the inputs, and the conditionals. Some planes have (as an example) the rate switch set on switch (C) for all three axis. Some planes have them split out with the elevator on (C), the ailerons on (F), and the rudder on (G). In the editor you can mix and match these to your liking. On the jets I prefer to have the ailerons on switch (F) with no rate or expo on the elevator and rudder. I always want full elevator and rudder authority, but usually find learning a new jet is easier with a little expo and a low rate on the ailerons.example plane The E-flite® Timber(TM) 1.5m
editor it shows the Ch10 knob is programed.
How do you find that what is this knob doing?
View attachment 122833
Take a look at the Viper, which is already setup that way.Thanks for that . how do you go about ting? Say if you want to tie the knob to flaps, how do you do that.
Depends what you're talking about; its a combination of Radio Profile (controller) changes in terms of which inputs are being used in the gamepad, and the physics|radio settings in the editor for the plane in question.Sounds very logical. How do you adjust these rates. I am using the InterLink DX, So you have to do it in the editor?
and how
Thanks a lot for the quick answer. I will work it through right awayI have a writeup here about how to add SAFE to any plane in RF. That's probably exactly not what you're trying to do, but reading through it will definitely give you an idea of how the Spektrum Flight Controller is configured within the Aircraft Editor.