space boy
Well-known member
I'm finally to the point where I'm actually making (for now, really dorky looking) aircraft in Blender and importing them into RealFlight. But I have a question for whenever I have one good enough to share with all of you:
The import process involves copying physics from an existing airplane. ("Please select an aircraft to initialize your model from.")
so...
The import process involves copying physics from an existing airplane. ("Please select an aircraft to initialize your model from.")
so...
Should I give credit to whoever created the airplane that I initialize physics from?
Last edited: