KovalevAlex2
New member
Hello there. Can anyone share actual naming convention list? Or can we make it in this thread?
How to call wings, ailerons, rudder, engines, props etc. for Evolution.
I`ve seen pdf for an older versions and couple tutorials from the stone age, and named everything accordingly. What I got? Nothing. Control surfaces are not moving, I see only main prop and none of VTOL ones, nothing is spinning etc. Then I grabbed naming from some similar model and I managed to make ailerons move (named it ~CS_AIL_L instead of ~CS_LMA)
Funny thing tho – I grabbed elevator naming from this same plane and this didn`t worked out. Grabbed motor, engine, spinner convention too - none of it worked.
A lot of guess work here, can anyone help? Or can anyone share FBX which is 100% working as a sample/template?
I use blender 3 point something. Plane itself standard fixed wing with quad VTOL spinners.
How to call wings, ailerons, rudder, engines, props etc. for Evolution.
I`ve seen pdf for an older versions and couple tutorials from the stone age, and named everything accordingly. What I got? Nothing. Control surfaces are not moving, I see only main prop and none of VTOL ones, nothing is spinning etc. Then I grabbed naming from some similar model and I managed to make ailerons move (named it ~CS_AIL_L instead of ~CS_LMA)
Funny thing tho – I grabbed elevator naming from this same plane and this didn`t worked out. Grabbed motor, engine, spinner convention too - none of it worked.
A lot of guess work here, can anyone help? Or can anyone share FBX which is 100% working as a sample/template?
I use blender 3 point something. Plane itself standard fixed wing with quad VTOL spinners.