I make that in Rhinoceros - export in 3D Max - export in RealFlight. This way I have to many polygons for such a simple airplane shape. My real problem is transparency. I make texture as a *.tga format with alpha channel for that. Before exporting in Real Flight model render in 3D Max was corect.....after that ....Can you help me ?
Im not sure what you are having an issue with. Transparency? If that is the case its an issue of using your program to edit the TGA. I use GIMP and there you would have to erase the window areas entirely and create a layer, set the color you would like ( I use a light blue usually) then adjust the transparency and merge the two layers. The window area should be under the main TGA before you merge them.
That is one less model I don't have to build now. Cross another one off my wish list.
It looks great Ppdtk. I made a model just like that for my first test to get a plane in to Real flight. The Crazy Panda. Willsonman and Cowboy and the other where a big help when I started out making planes. When you get your finish Lets Race.. Slowest one around the track wins
That is one less model I don't have to build now. Cross another one off my wish list.
When you get your finish Lets Race.. Slowest one around the track wins
Look forward !!! Can I cheat ? - set component mass , modify wing profile and so on ..... Just a joke ! Before that I really want to fix model erors ...after that ....
I sure wish someone would do this plane true to life. It looks good and the shape is right, but the surfaces move backward and the physics are based off a 3d plane.....giving it totally unreal flight for a lazy bee.