Crash Landing
New member
HI,
I was about to make some static objects to import into Real Flight 8. I went to the forum to refresh my memory about how to import the objects. Basically I can't remember what the rule is for an object's color. Can I make an object a simple solid color, or do I need a mapped texture. In the forum I found talk about new import capabilities in RF 8. People were talking about creating objects in Blender and then importing them into the latest 3DStudio Max, and finally exporting them for RF. Just now I tried to find some detailed information about the new import capabilities, but couldn't find it. So I am asking. What are the new import capabilities ? Previously we had to use the old 8 bit version of 3-DStudio 2012. Can RF now receive objects exported from the latest 3DStudio ? Why create something in Blender first ? I have/use Maya, C4D, Softimage, 3DStudio Max, Vue, Blender and Lightwave. Of these I am extremely comfortable with Maya, C4D and Softimage. I am fairly comfortable with 3D Studio Max. I used to be extremely comfortable with Lightwave, but it has changed quite a bit since then. I find Blender extremely difficult to use. I would much rater create objects in 3D Studio Max than in Blender. So my question is multi part. Can I now create objects in 3D Studio Max 2017/2018, and export as Kex objects from there ? Are there now exporters for any other programs such as Maya or C4D ? Is there any reason why I couldn't create objects in Maya or C4D, import them to 3DStudio, and then export them as Kex for RF ? Are there any other modeling changes I should know about ? Can I export an object with a simple solid color, or do they need the mapped texture ?
Thank you.
I was about to make some static objects to import into Real Flight 8. I went to the forum to refresh my memory about how to import the objects. Basically I can't remember what the rule is for an object's color. Can I make an object a simple solid color, or do I need a mapped texture. In the forum I found talk about new import capabilities in RF 8. People were talking about creating objects in Blender and then importing them into the latest 3DStudio Max, and finally exporting them for RF. Just now I tried to find some detailed information about the new import capabilities, but couldn't find it. So I am asking. What are the new import capabilities ? Previously we had to use the old 8 bit version of 3-DStudio 2012. Can RF now receive objects exported from the latest 3DStudio ? Why create something in Blender first ? I have/use Maya, C4D, Softimage, 3DStudio Max, Vue, Blender and Lightwave. Of these I am extremely comfortable with Maya, C4D and Softimage. I am fairly comfortable with 3D Studio Max. I used to be extremely comfortable with Lightwave, but it has changed quite a bit since then. I find Blender extremely difficult to use. I would much rater create objects in 3D Studio Max than in Blender. So my question is multi part. Can I now create objects in 3D Studio Max 2017/2018, and export as Kex objects from there ? Are there now exporters for any other programs such as Maya or C4D ? Is there any reason why I couldn't create objects in Maya or C4D, import them to 3DStudio, and then export them as Kex for RF ? Are there any other modeling changes I should know about ? Can I export an object with a simple solid color, or do they need the mapped texture ?
Thank you.