Stringfellow
Member
Firstly... I think KE has done everything possible to ensure the successful implementation & adoption of VR into Realflight.
- They made it compatible with the two main rigs... Oculus & Vive.
- They've speculated that it should work with anything that uses OpenVR.
We can't expect them to gaurantee support for hardware which isn't even out yet! And I'm sure the VR aspect of Realflight will need to be tweeked as VR in general continues to evolve... or maybe even explode!
I don't have any VR hardware right now so I'm keen to buy into the cutting edge. So far, the HMD Odessey by Samsung looks like the top shelf VR unit to grab. But it's actually just one of many units being released under the banner of Windows Mixed Reality.
This Next Generation includes offerings from...
- Samsung
- HP
- LG
- Dell
- Pi Max
- Lenovo
- Acer
- Microsoft
- Many others I'm sure
As WMR badged units, they will all support OpenVR, Steam VR content and inside-out tracking. But they will have differences in screen type, refresh rate, field of view and of course price point.
So let the VR comparison, experimentation, glitching, griping and Evolution begin!
- They made it compatible with the two main rigs... Oculus & Vive.
- They've speculated that it should work with anything that uses OpenVR.
We can't expect them to gaurantee support for hardware which isn't even out yet! And I'm sure the VR aspect of Realflight will need to be tweeked as VR in general continues to evolve... or maybe even explode!
I don't have any VR hardware right now so I'm keen to buy into the cutting edge. So far, the HMD Odessey by Samsung looks like the top shelf VR unit to grab. But it's actually just one of many units being released under the banner of Windows Mixed Reality.
This Next Generation includes offerings from...
- Samsung
- HP
- LG
- Dell
- Pi Max
- Lenovo
- Acer
- Microsoft
- Many others I'm sure
As WMR badged units, they will all support OpenVR, Steam VR content and inside-out tracking. But they will have differences in screen type, refresh rate, field of view and of course price point.
So let the VR comparison, experimentation, glitching, griping and Evolution begin!
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