It's what I'm not hearing, mainly.
You could not have picked a better panel of experts outside of the internal development team.
A group of folks whose feedback I highly value.
More than 24hrs of hands-on, and all that really seems to standout is a grapple, a freaking grapple.
We all are aware most of the legwork went into Heli physics:
Ok, a brief paragraph if any from our buddy Matt.
Maxx didn't seem too excited, pointed out an issue.
The Mikey we all know and love can't seem to pass up an opportunity to talk about himself and his Heli skills, much less having access to exclusive content. Best he could muster were some screenshots.
This is not the usual hoopla that follows a major Realflight release.
Had it not been given away, I'm sure some of our privilege few would not have ponied up the entry price.
I already own a great Heli sim, a grapple is not in my criteria of must have features.
In the past leapfrogging ahead of the competition has been the norm, all it seems right now is catch-up with one or two gimmicks.
So, until something revolutionary/innovative pops up, this cheerleader must sit in the benches.
Just one man's opinion, this is not meant to influence any potential customer's decision.
We need more sounds, a better rendering engine, terrain modeling for photo fields like the competitor, you know, more of our wish list items.