tridge
Member
I'm trying to use the new FBX import capability in RF8 to make it easier to build models using blender, using blender 2.79.
The part I'm struggling with at the moment is the orientation of the pivot axes for elevons. I've started with this model created by lorbass:
https://github.com/ArduPilot/SITL_Models/tree/master/RealFlight/Tridge/TailSitters/Caipirinha
that was created using 3DS max, and exported as a FBX, then imported into RF8 as FBX, and exported from there as a RFX.
I'd like to be able to edit this model (and other models in blender). When I import it in blender the elevons end up pivoting about the wrong axis, giving something more like flapping wings than elevons.
I have managed to get the elevons to pivot around the correct point, but I haven't yet found a way to setup the axis of the pivot to be along the edge of the elevon.
Any suggestions?
Cheers, Tridge
The part I'm struggling with at the moment is the orientation of the pivot axes for elevons. I've started with this model created by lorbass:
https://github.com/ArduPilot/SITL_Models/tree/master/RealFlight/Tridge/TailSitters/Caipirinha
that was created using 3DS max, and exported as a FBX, then imported into RF8 as FBX, and exported from there as a RFX.
I'd like to be able to edit this model (and other models in blender). When I import it in blender the elevons end up pivoting about the wrong axis, giving something more like flapping wings than elevons.
I have managed to get the elevons to pivot around the correct point, but I haven't yet found a way to setup the axis of the pivot to be along the edge of the elevon.
Any suggestions?
Cheers, Tridge