You really only need one basic model that's set up like an airplane on your radio. All RealFlight is looking for is four channels for your sticks, and then you can put more channels on switches to control various things such as flight modes, flaps, landing gear, panic mode (on a few models), and the throttle hold feature on all helis.
I have a couple of writeups in
my RF blog on RCGroups for both the WS1000/2000 USB receivers and for using NX via USB. They describe having separate models for planes and helis, but I've come to realize that most helis don't expect you to control the pitch from your radio. Instead, the pitch curve is managed within the Aircraft Editor in RealFlight.
Bear in mind that RealFlight is primarily designed to work with the InterLink USB controllers, which are not programmable at all. They would represent just one model on a radio such as a DX or NX. So there's no need to overthink making different models for RealFlight like you would do for real model aircraft. The biggest difference is that every switch and button on the InterLink controllers can do something in RealFlight, which makes the InterLink DX functionally equivalent to about a 20-channel radio.