Well, I dont know what I have going on here, but after going back to the UV tools, If I select the fuselage, it shows as a dot in the corner of the map. Oh, well, I can remap it. What I CAN'T figure out, is why is the deck that I have in the canopy area keeping me from being able to weld the verts? My first problem was there was still a face behind the canopy on the fuselage. Deleted that, welded just fine. Now, my geometry is still broken, and I cant figure out how to fix this in max. The only way I can fix it is to delete the deck under the canopy completely, and I dont want to do that. Other than making the canopy its own object, any thoughts?
Finally got a chance to view some of the vids, and boy did I learn a few things. Ive been mapping the top and bottom of nearly all of my models due to stretching. Not anymore.
Things are starting to look a little more promising than before.
Lol. Us just an alignment graph I use to make sure I keep things lined up like the ailerons to the wings. I also use it to make sure fuselage halves stay scale to each other,as well as any other part that has multiple pieces on the map. Its a little more accurate than the default checkerboard.
It really goes back to wings. There's a default alphabet graph similar to this one, and I've come to depend on it probably moor than I should. It also helps make sure parts are orientated correctly by having the numbers. If they're backwards, lets me know to flip it.