The Ferris Wheel function

Nizz

Well-known member
Hi @ll here the ferris wheel function.

1. Built a tube with rotating propeller

2. Give the name to the rotating objects ( ~CS_PIVOT )
Open the properties and give him the script.

4. Add some lights. ( ~CS_Glowred ore ~CS_BULB ) for nightfly

5. Export with kex and import it in RF G 4.5

Have fun
 
Last edited:
Blender 2 RealFlight Ferris Wheel Object Export Problem!

Hi,Apologies 4 the thread revival search engine sent me here!.I can get a kex that RealFlightG4.5 will Recognize and Import as "Ferris Wheel Object"
Problem is it just sits there with NO Rotations happening(Pasted contents of Sup File in Post).Hopefully showing Object Nameing & NUP's used.

[~CS_PIVOT2]
IsPivot=BOOL:No
NUP_RotationRateXDEGpSEC=FLOAT:0.
NUP_RotationRateYDEGpSEC=FLOAT:720.
NUP_RotationRateZDEGpSEC=FLOAT:0.
Name=STRING:~CS_PIVOT2
Parent=STRING:~CS_PIVOT1
Pivot=STRING:

[RootFrame]
IsPivot=BOOL:No
Name=STRING:RootFrame
Parent=STRING:
Pivot=STRING:

[~CS_PIVOT]
IsPivot=BOOL:No
NUP_RotationRateXDEGpSEC=FLOAT:0.
NUP_RotationRateYDEGpSEC=FLOAT:0.
NUP_RotationRateZDEGpSEC=FLOAT:360.
Name=STRING:~CS_PIVOT
Parent=STRING:RootFrame
Pivot=STRING:

[~CS_PIVOT1]
IsPivot=BOOL:No
NUP_RotationRateXDEGpSEC=FLOAT:180.
NUP_RotationRateYDEGpSEC=FLOAT:0.
NUP_RotationRateZDEGpSEC=FLOAT:0.
Name=STRING:~CS_PIVOT1
Parent=STRING:~CS_PIVOT
Pivot=STRING:

[~CS_PARAB]
IsPivot=BOOL:No
Name=STRING:~CS_PARAB
Parent=STRING:~CS_PIVOT2
Pivot=STRING:

[~CS_BASE]
IsPivot=BOOL:No
Name=STRING:~CS_BASE
Parent=STRING:RootFrame
Pivot=STRING:

Think I Followed Instructions posted Here.http://www.knifeedge.com/KEmax/objects_tutorial.php#ferriswheel
Also Nizz's Post Here.
Could Someone conversant in 3dsMax & Blender Tell Me Where the Error Is Please!
Is the 3ds2kexbeta Converter capable of makeing a Working Ferris Wheel Object?

There Are No Airport Object Samples to Study available 2 Blender users!
(KE Max Plugin Samples are .max files which Blender cant Open).
To Preempt the Borg:p I do not Want Max on my Computer.
It'll Never take it Capt!

If Someone can make a working .blend Ferris Wheel Object Sample with it's "NUP_RotationRateZDEGpSEC=" rates Set & post-it here! It would B appreciated!

Edit:
Or Export a 3ds from Max of the Ferris Wheel Sample and run it thro 3ds2kexbeta Converter useing Command line.That would tell me where error lies in my file or the Converter.

P.s Can get all of the other Airport Objects types to Import & Work correctly(except Normals on Windsock).
 

Attachments

  • Ferris.jpg
    Ferris.jpg
    155.1 KB · Views: 7
Last edited:
Back
Top