RocketFlyer
New member
Is there a way to add a drag component that would act similar to a parachute (like in the space shuttle landing) in RF that could be deployed on demand?
Oliver
Oliver
Wow. Now we know it could be done. But how do we hide all the Surface area untill it is Deployed ? I wish this could be done.opjose said:Hmmm...
A hemisphere of panels with pivots could make for an interesting parachute effect.
your catching on quickly.flyingpigs647 said:how bout (for now anyway) putting a wing out the back of the plane then set the lift factor to zero, lower the weight as far as possible then put two control surfaces on it and make them so they flare to a 90 degre angle each way thus making a big panel
Alex T
(just a quick idea i thought of)
We only had one (unsuccessful) flight of this model so it's hard to say how it would have behaved during landing, but from my past experience with an 8 ft wingspan rocket glider I built we experienced the exact same thing you are describing. You get the plane just a couple of feet above the ground for landing and it will keep going ... and going ... and going. I wouldn't have expected anything different for this model. I believe one factor to this is the actual size of the model. Most of us are used to look at much smaller models, which makes it hard to judge how far away and how high the model actually is. Despite its size, the sleek profile also makes it difficult to see in the distance.HX3D014 said:That rocket wants to cruse 140kph for ever. and it near never slows down... hehe. I have made an aproach several times and thought that it, its going to settle now..... Now!.... Now ??? OK go around and Stall Plop......
I had Phrank split the elevons in 2 so I will test some configurations.HX3D014 said:You can add spoilers, and even add a second surface area to give a drag effect, IE one spoiler and one flap....
The stall speed is at about 45 MPH. I think the other thing that makes this model hard to land (besides the speed) is that it has a zero-lift wing, which means you have to continually put in slight up elevator just to stay level. I may hook up my real controller and set the airbrake switch to put the up-elevator in, which is what we do in real flight anyhow. Putting the CG a bit further forward may also make it easier to handle. Right now it is setup with only a 5% stability factor.HX3D014 said:the Only other way would be to find the stall speed and come in with a little High Glide slope and adjust just before touch down.... This is hard. but saticfying...
HX3D014 said:Wow. Now we know it could be done. But how do we hide all the Surface area untill it is Deployed ? I wish this could be done.
Very Nice. But could you first change that to an AV. I get a Problem When I import it. Not a problem with the Air break one. but a problem with the original F-16A I have. I did not import the Color scheme. so I think your Air Break one stole the color scheme from the original F-16A. (Maybe I should have renamed the Color scheme when I imported your F-16A AirBreak_EA.G3x instead of not importing the Color scheme ?) NE Way. an AV is good enough.flyingpigs647 said:hi guys I just thought I would try making some sort of parachute effect
and this is what I have come up with so tell me if it feels realistic???
Alex T
Downloaded that version and it's way cool! Now we just need to make them big enough where the plane will actually float down on them (like the emergency parachutes some ultralights have).flyingpigs647 said:bump
Very Nice.flyingpigs647 said:here you go guys i have tried using a movable pod, when this one is flown you dont get the effect of fins out the back
so please try it out and tell me what you think
ok this one is more effective so as soon as you touch down deploy it (this is how its suppose to be done isnt it ??)
Alex T