New "true" engine sound with RPM-dependent sound, turns off on crashes with prop / engine damage like it should. UAC1 planes are designed for Multimode (two Interlink controllers on one computer, or other controller with simulator cable port) Ultimate Aerial Combat (WWI). Power-off stall speeds and max speeds should be pretty close. Dual rates switch = smoke + toggle rudder coordination, retracts switch controls smoke color (smoke on = autoruddder off.) 3-pos switch: down = machine gun, up = rockets. 3 special weapons on the flaps knob: cannons, an air mine (which floats stationary in the air if you trigger the weapon while at full speed), and "Tri-mendous", triple large high explosive rockets.
Hear ye, hear ye, here is the summary of attributes:
Top Speed: 8.0
Acceleration: 10.0
Maneuverability: 10.0
Roll Rate: 9.0
Armor: 7.0
Armament: 9.0
GROUND HANDLING: Hard / Very Hard (Ground Loop Galore, which is why AXE HANDLES were used to protect the trailing edge wingtips in real life)
Hear ye, hear ye, here is the summary of attributes:
Top Speed: 8.0
Acceleration: 10.0
Maneuverability: 10.0
Roll Rate: 9.0
Armor: 7.0
Armament: 9.0
GROUND HANDLING: Hard / Very Hard (Ground Loop Galore, which is why AXE HANDLES were used to protect the trailing edge wingtips in real life)