Ghost129er
Active member
Bobcat
'Ello~ Lurker/stalker here after a while.
tl;dr - help with 3d plz
(For those lazy).
For those interested:
So what really tends to put me off modelling is when you get stuck at a certain part and can't work on it.
Notably, I've suffered this problem with aircraft that deal with really awkward and aerodynamic curves, things like cowls and such. Yes, it's a matter of practice and skill, but one such problem really ticks me off.
I'm working on a Bobcatat the moment, and I just absolutely cannot for some godforsaken reason work out the boom of this bloody bandit.
Issues I'm facing - uneven faces, weird model warping, stretch tool going haywire and definitely a lack of skill. Perhaps a few techniques/magic tricks from people who've mastered this skill can lend a hand? I've use splines, lines (as I don't work from cylinders/spheres as I've seen others do so) but tend to use them on rare occasions with certain things.
I wanted to upload the file here for any 3ds Max users so that depending on how many people decide to leave feedback, can use the same point that I'm at as a starting point then go around to their method and explain what they did to achieve the finished result, sort of like a template to work on and give a solution. Perhaps the question to a mathematical question I suppose? I'm not asking for the finished tailboom (yet) but perhaps, when I entirely give up then I'd gladly ask anyone with a little extra time on their hands or perhaps anyone feeling "generous" enough to help out though I'm not at that stage. Yet.
Download Here
Cheers!
Rick
P.S. PM me for the encryption key, I know you probably feel lazy, but it's we all are with releasing your the 'source' of our works of art.
P.P.S. Yes, I deleted the rest of the model file. Why? In case someone decides to use my work/3D for their own stuff.
P.P.P.S Sorry for the misleading title - not talking about other *cough* curves..
'Ello~ Lurker/stalker here after a while.
tl;dr - help with 3d plz
(For those lazy).
For those interested:
So what really tends to put me off modelling is when you get stuck at a certain part and can't work on it.
Notably, I've suffered this problem with aircraft that deal with really awkward and aerodynamic curves, things like cowls and such. Yes, it's a matter of practice and skill, but one such problem really ticks me off.
I'm working on a Bobcatat the moment, and I just absolutely cannot for some godforsaken reason work out the boom of this bloody bandit.
Issues I'm facing - uneven faces, weird model warping, stretch tool going haywire and definitely a lack of skill. Perhaps a few techniques/magic tricks from people who've mastered this skill can lend a hand? I've use splines, lines (as I don't work from cylinders/spheres as I've seen others do so) but tend to use them on rare occasions with certain things.
I wanted to upload the file here for any 3ds Max users so that depending on how many people decide to leave feedback, can use the same point that I'm at as a starting point then go around to their method and explain what they did to achieve the finished result, sort of like a template to work on and give a solution. Perhaps the question to a mathematical question I suppose? I'm not asking for the finished tailboom (yet) but perhaps, when I entirely give up then I'd gladly ask anyone with a little extra time on their hands or perhaps anyone feeling "generous" enough to help out though I'm not at that stage. Yet.
Download Here
Cheers!
Rick
P.S. PM me for the encryption key, I know you probably feel lazy, but it's we all are with releasing your the 'source' of our works of art.
P.P.S. Yes, I deleted the rest of the model file. Why? In case someone decides to use my work/3D for their own stuff.
P.P.P.S Sorry for the misleading title - not talking about other *cough* curves..
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