I've been looking into the issue here today.
Good news: It will stop crashing in the next update.
Bad news: It will still fail to import (albeit with a proper error message in the console).
Good news: When the DX11 update goes live for everybody and you switch back to the default branch in Steam, it will be less likely to happen.
Bad news: A sufficiently long vehicle name, texture name, Windows username, probably colorscheme name, or combination of those things will still prevent a model from importing.
This is actually not a new problem, but the longer <Documents> pathname for the DX11 beta ("RealFlight Evolution DX11 Beta" vs. "RealFlight Evolution") makes it more likely to occur. And the particular heli models you linked contain some longer names, which is why they provoke the issue when most other models don't.
We definitely want to improve this. A proper solution is going to be much more involved, though, especially because we want to preserve backward compatibility for all the older models (both stock and custom!).
In the meantime, as I said, I was at least able to make it handle the situation more gracefully. And you can take some solace in the fact that when DX11 goes out for everybody it will once again be less of a problem.
Thanks for the report,
@asj5547!