[84560] FBX import: Smoothing groups sometimes have a different appearance than in pre-DX11 RealFlight

legoman

Well-known member
I encountered a bug/error in evolutions FBX to KEX converter. The smoothing groups seem to be acting up on certian objects. I use edge split in blender to do smoothing groups and it works in 9.5s and evolutions pre dx9 but the dx 11 seems to have handled the conversion differently. I attached two EA's t39 (test 39) was made in evolution dx11 and t40's KEX was generated from the same fbx as t39 in 9.5s then the kex imported into evolution with a new name to prevent naming conflicts.

to observer the bug load the plane in and enter orbit mode (Control+E) and mouse around the plane observing the rudder, gear goors (main and steering), and front airbrakes. I can send the FBX file to a devolper to look at if they would like to have it.

airplane was made with blender 2.82.7 export as binary fbx converted to ascii fbx using FBX 2013.3 converter for windows 64 bit from here then imported to rf evolution (t39) and rf 9.5s (t40)

evo generated KEX
2023-12-23 14_31_35-RealFlight Evolution.png2023-12-23 14_31_35-RealFlight Evolution b.png
also the gear door forgot to circle them in the images.

2023-12-23 14_22_05-RealFlight Evolution.png2023-12-23 14_22_05-RealFlight Evolution b.png
2023-12-23 13_47_40-RealFlight Evolution.png2023-12-23 13_47_40-RealFlight Evolution b.png

9.5S generated KEX same FBX
2023-12-24 18_54_52-RealFlight Evolution.png
 

Attachments

  • MiG-21 t 39_EA.RFX
    12.1 MB · Views: 0
  • MiG-21 t 40_EA.RFX
    12.1 MB · Views: 0
  • DxDiag + ini.zip
    75.7 KB · Views: 0
Thank you for this report! I have filed case 84560 to address it.

At this point I don't know if having the FBX will be necessary, but it may well prove helpful, in which case we'll get in touch (and we can keep your file(s) private).
 
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