you know something is wierd with this threadCowboy said:I don't have a clue what you're talking about. I never even saw that post. Oh well, no worries
If you don't mind once the scheme is done I'm able to convert it to 3.5 since obviously I still have both 3.5 and 4.5. I'd be more than happy to do that since it would take me all of 2 or 3 minutes and then send it back to be added to swapsMaj. Numbskully said:If that is the case I may have some Good news and Bad news for you
First the good news......
yes it could and it would have to be converted it to a g3x file
as 3.5 wont import a rfx file
I can only export a rfx file
but I know some one who can (or I'm sure there are many others here who can)
and I'll ask him to
he has converted one of my C.S.'s to a g3x file before
Now the bad news.......
IT may NOT help you in the first place...............
because you need cowboy (or someone with cowboys PERMISSION) to convert\export the
Boeing B-17EA rfx as a g3x file in the first place?
as Cowboys B-17 is also an rfx file......it is also "Un"-Importable into G3.5 !!
but that's a Question ONLY Cowboy can answer.... as It Is HIS "baby"
Yeah, just post it on swaps and I'll grab it from there to convert it over for 3.5. Thanks for the addition to the B-17Maj. Numbskully said:Sure cowboy no problem...... the more the merrier
So should I just post the rfx C.S to swaps when I'm done? I'm still working on it ...I want it to be a good one......... not half ^$$.... also waiting for vonfifes e-mail ...but I still have other things to do while I wait
Spuds said:I've been working on a quarter scale variant based off this model and am almost done. A couple of things that I noticed about the plane have me a bit confused so I hope someone can help.
Spuds said:There are 4 radials that stay with the fuselage after a crash, say you knock the wings off you will see the main fuselage with the 4 radials out where the engines used to be. For now to hide them I've made them engines with no power and a very small visual scale but seems strange to do that.
Spuds said:There seems to be a link between the engines and the main fuselage as well. If you were to knock the wings off in a way that one of more of the engines keeps running, then the fuselage moves around on the ground like a torpedo.
Spuds said:The turrets have there own mesh but don't seem to collide with anything, they just disappear into the ground and don't come loose even if you change the strength down all the way.
Spuds said:I'll be glad to post the variant but the current base model exhibits the same behaviors. Granted none of these affect the flight or overall look of the model which I think awesome, there are just some oddities that would be nice to clear up.
I'm not sure why you needed to make the engines with no power? The visual engines have no actual "thrust". I'm not following what or how you made them visually smaller? You shouldn't be able to change any visual aspects of the model without the original 3D file? Are you referring to the "wire frame visual"?