I'm mainly using RF to teach myself how to fly a heli... but could not resist trying to create a model for a plane, from scratch. I now have a (very basic) model in 3Ds Max and have been able to export it to RF, and to configure it. It sort of flies, so it's great fun, but...
1/ it tends to pitch up
2/ it tends to roll to its left
So I'd have to constantly apply down elevators and right ailerons.
As for the pitch I guess it has to do with the CG position? Is this adjusted in 3Ds Max or in RF? Any other plausible explaination? As for the roll... I have no idea. Engine torque?
Is it possible to help me at that point, or are these far too broad questions? Are there specific things I should pay attention to? Or should I just go back to reading more forums threads until I understand models better?
1/ it tends to pitch up
2/ it tends to roll to its left
So I'd have to constantly apply down elevators and right ailerons.
As for the pitch I guess it has to do with the CG position? Is this adjusted in 3Ds Max or in RF? Any other plausible explaination? As for the roll... I have no idea. Engine torque?
Is it possible to help me at that point, or are these far too broad questions? Are there specific things I should pay attention to? Or should I just go back to reading more forums threads until I understand models better?