It doesn't seem like it but you start this model 10 months ago
Okay guys true to her name Big Red has become a really big plane. I upped the Wingspan from 96 inches to 144 inches and just finished the new physics. She needs some breathing room so I've been flying her from the Sod Farm Airport and she fly's and looks great. I'm going to take a little break and then start the mapping process. Here's a couple pictures from the RF editor showing the new Landing Gear and Guy Wires.
technoid!
Yet ANOTHER beauty! LOVE the size too! I have to mention that I like the larger models as that's what I fly in actual RC.. so .. yeah, gonna like this! Being the WWI Fan that I am, I noticed that if I squint my eyes, it kinda looks like a Fokker!
TPRogers
I`m not even going to go there.Thanks... yeah she's a big one for sure. Usually my largest planes are 120 I don't know why this one got so big!
Finally a bit more progress to report. I've been doing some painting on the house so modeling has slowed down, and when I'm not painting I'm to tired to work on it. Yeah I'm an old guy. But I finally had some time so I did a few things. (The plane names below are working names I'm not sure what the final names will be)
1. I resized the Giant Bipe (144 inch) to the Radial Bipe size (96 inch) and reworked the Radial Bipe physics for the slight difference in size from the original plane. What I'm planning to do is after I map the Giant Bipe I'll resize it again to the Radial Bipe size (96) and the mapping should follow the resize so I can release both planes, the 144 inch and 96 inch. I'm thinking there's a lot more people interested in the 96 inch wingspan, and it does have snappier handling so it's more fun to fly. I wanted the Giant Bipe because sometimes I like to fly slow and graceful but after I finished the Giant Bipe it looked so nice I wanted something snappier to fly too. So that's the plan, release both at the same time with something like Big Red Mk I and Big Red Mk II. But if you have some thoughts on the naming scheme share it with me.
2. When getting ready to map I found out the fuselage wasn't split down the center so I had to go back and fix that, which made me run out of resources again so I had to go back and find something to modify to get a few more triangles. I hope RF 8 brings a larger poly count because using the engines I create eats up a lot of resources before I even start. If we could get a 40 or 50k poly limit that would really help.
3. After all that I was finally ready to start mapping so I did a little work and finished the fuselage and will put a picture below of what I did. There's not much mapped but it was a lot of work getting there.
Hey Technoid, I`m not Abaser or FE. , but I`ve done a fair amount of CS`s. I`m sure you`re aware that if it`s a solid CS being applied, either way will work just fine. I would go with your second version however, just in case someone wants to add some graphics.After looking at the fuselage mapping I don't think it will work properly since the vertical edges of the fuselage are bowed in the map, so anything straight you put in the color scheme will get bent when it's applied to the plane surface in 3d. So I went back and mapped it different by separating the front of the fuelage where it's rounded off to it's own part. Since this is the first time I've ran into this maybe abraser or Fly_electric can chime in and say which way I should go. Here's a picture of both ways and they're separate files so I can easily use either one at this point. So if either of you see this post please chime in with your thoughts. Thanks!
I`m bored, got it for ya, this is the other option, linear, this is only a partial of the .TGA, but gives you all the nose and fuse. You can see how much of a challenge I had. This is from the RF sopwith BTW.
If that`s your concern, then you should try to lay it out flat, like the Sopwith example. That would give anyone wanting to do a CS with graphics the best palette to work with. There was very little, if any, stretching that I had to deal with. here`s a couple pics. of the finished plane. All things considered, the radius of the cowl front came out pretty nice.
Thanks Doug, I know you`ve DL`d it buy now.. . Technoid, if all your concerned about is a vertical line/stripe around the cowl, then your second layout will work just fine. been there, done that..nice CS uncle twist , the second layout looks like the one to go with alright technoid