As you will probably have seen, we just released a public beta DirectX 11 upgrade for RealFlight Evolution. While any regular user can test the bulk of it, some portions will only be touched by artists creating new content.
We encourage the custom content creators among you to exercise the entire import pipeline and look for any issues or discrepancies in either the output or the process itself. Does it break at any point in the process? Does your art come out looking different than in DX9? Differences could be as major as broken geometry or a texture not rendering, or they could be as subtle as the normals on a particular face being incorrect.
We are also using this version to create art in house, but you may find something we do not by doing things in different ways. The more people using it, the better chance of finding any problems.
Please provide feedback in the DX11 Beta forum just like everyone else.
Also, the new beta contains a subtle fix that I want to bring to your attention. RealFlight now respects the normals set in your 3D modeling software. Previously, it would attempt to smooth normals by averaging the surrounding faces. This is subtle enough that it wasn't even clear it was happening, and it took some real digging on our part to get to the bottom of it. Knowing what to look for should help.
We encourage the custom content creators among you to exercise the entire import pipeline and look for any issues or discrepancies in either the output or the process itself. Does it break at any point in the process? Does your art come out looking different than in DX9? Differences could be as major as broken geometry or a texture not rendering, or they could be as subtle as the normals on a particular face being incorrect.
We are also using this version to create art in house, but you may find something we do not by doing things in different ways. The more people using it, the better chance of finding any problems.
Please provide feedback in the DX11 Beta forum just like everyone else.
Also, the new beta contains a subtle fix that I want to bring to your attention. RealFlight now respects the normals set in your 3D modeling software. Previously, it would attempt to smooth normals by averaging the surrounding faces. This is subtle enough that it wasn't even clear it was happening, and it took some real digging on our part to get to the bottom of it. Knowing what to look for should help.