Texturing finished. Now to put it into MAX.
Can anyone tell me, how to join objects together, in MAX, that were split up in the import process ?
Is there a reducing section in MAX to make a collision part ?
I create new parts for the collision mesh and keep the complexity low on them. They just need to outline the inner part to detect collisions. In older versions of RF the collision mesh was limited to 1500 tringles for the whole plane.