I am bitterly disappointed with this decision given it is my software that I purchased less than 12 months ago for nearly $200 Aus dollars. As I have advanced to a point with my flying ability to a point where I don't need the software anymore, I decided to have the product deregistered so I could on sell. I was also advised that I can't resell the product.Steam does not allow this.
Consumer affairs won't do anything for you. Their stance has been documented that you can't sell what you don't physically have. What you physically have is a Key that has become useless once it is activated on Steam. Steam gives you a license to use the software the key that you activated is attached to. Steam also owns your Steam account and if it is found that you have sold the account to sell the software, they can permanently disable that account, forfeiting the right to use that software license. This is not a policy of Realflight so it doesn't have to be printed on the box or in the paperwork, this is a Steam policy that applies to all the games on Steam, and all digital distributors of software have a similar policy.I am bitterly disappointed with this decision given it is my software that I purchased less than 12 months ago for nearly $200 Aus dollars. As I have advanced to a point with my flying ability to a point where I don't need the software anymore, I decided to have the product deregistered so I could on sell. I was also advised that I can't resell the product.
I can't understand why, like any other purchase one makes the buyer can't re sell the item. If I had known I could not re sell, I would never have purchased the product. Nowhere on the box that came with the product does it mention this very peculiar policy.
Could you please give me an explanation as to why this policy is in place as I work for a large retail organisation and I have never heard of such a policy with any purchase the consumer makes under fair trading. I will be contacting consumer affairs about this today. John
A sim is a great way to keep the reflexes working during the winter months when you can't get out and fly the real thing. A sim is also a way to also a way to experiment with new maneuvers without risking a real aircraft.
Right or wrong, this has become common in the video game industry across PC, XBox, and PlayStation. Games that come on a DVD can still be resold since the DVD itself is the license. Digital downloads without any physical media are sold to the original owner, and none of these marketplaces (Steam, XBox Store, PlayStation Store) have any way to transfer a digital license from one account to another. They don't give you any kind of a tangible license file, card, or anything else like that. (The card or e-mail you may get when you buy it is a one-time activation code, not a license. Once the code has been used to create a license, the code is worthless.) You'd have to transfer the license from one user with an account at that marketplace to another, but they don't want to facilitate that process and evidently they don't have to since it's been like this for years.
Many users of flight sims have gotten beyond the beginner stages of learning to fly. A sim is a great way to keep the reflexes working during the winter months when you can't get out and fly the real thing. A sim is also a way to experiment with new maneuvers without risking a real aircraft.
Nobody is going to want obsolete software that is not compatible with some of the more modern hardware out there today. It's resale value is next to nothing.Exactly why I will keep using my 8.5 and not Steam. To not be able to resell -> is wrong.
RF 8.5 works great with the Intel IGPU, you just have to place the DXVK d3d9.dll file into the RF8 folder. I have tested RF7.5 with the DXVK fix and that works perfect too.Nobody is going to want obsolete software that is not compatible with some of the more modern hardware out there today. It's resale value is next to nothing.
My main consideration is not being able to sell what I buy. There are laws building for "right to repair". There should be laws for "right to sell". Outside of the new subscription based software, are there other common everyday goods that I can buy and not be able sell myself? Since you work for Horizon, you might be OK with the consumer getting 'locked in' to RealFlight, but I'm not.If you haven't sold RF 8.5 yet, do you really think you'll ever want to? And by then, what market would there be for it? It's already three versions behind, and probably very difficult to install on Windows 10 or higher. It will also require hardware that supports DirectX 9, which is obsolete and was finally phased out of Intel's video drivers. Who knows... it may also become impossible to unregister the serial number and have the next person register it.
A Realflight License on steam is not a tangible object you can just pass along. Think of it as a lifetime rental of the software. You don't own the software, you paid for a lifetime rental. Therefore, You cannot simply sell the software since you don't really own it. Yes, Steam can and will deactivate the license if it is found that the account it was tied to was sold, or given to someone else, (they can track that, and yes it has happened many times in the past). You can sell the Interlink if you want, it isn't tied to the software in any way.My main consideration is not being able to sell what I buy. There are laws building for "right to repair". There should be laws for "right to sell". Outside of the new subscription based software, are there other common everyday goods that I can buy and not be able sell myself? Since you work for Horizon, you might be OK with the consumer getting 'locked in' to RealFlight, but I'm not.
LOL... I don't work for Horizon.
I've pretty much assumed that I'm locked into any software purchase I made for decades. Open boxes have a lot less value the minute you open them, and everything changes so fast that by the time I'm done with a piece of software it really has no resale market anyway.