I'm working on this model of an F4 Phantom II. I would like to get this in real flight but one issue I'm having is with the glass testure for the canopy. If I export from blender in FBX format, I seem to loose the glass when I import back into blender. I'm not sure if this will be an issue or not since I'm not quite ready to put it in realflight just yet. Still working on all the pivot points. Was wondering if someone has any experience with glass shaders/textures that could help me out.