Hello RF Aircraft Editors and fellow users:
With this thread I am hoping to generate a movement to get KE to add the ability for users to specify engine / motor specs for the purpose of more closely creating our simulated aircraft. I am currently trying to model a specific aircraft and the engine choices are somewhat limiting. So I would like to be able to do the following:
Enter engine weight, HP, rpm range (Min,Max), fuel consumption, (and any other easily obtainable parameters) to approximate an engine not in the list. This would allow us to do virtual engine swaps and (as I'm trying to do) evaluate performance on an upcoming build.
The smart folks at KE should be able to tell us what they need at a minimum to do the physics. We, the customer, need to tell them that we want it (as we did for Combat etc.)
So I am asking you to chime in and support the idea. The more / hits and posts this gets, the more likely we are to see the feature. Also feel free to expand / modify my request as you see fit.
Regards:
Dan
With this thread I am hoping to generate a movement to get KE to add the ability for users to specify engine / motor specs for the purpose of more closely creating our simulated aircraft. I am currently trying to model a specific aircraft and the engine choices are somewhat limiting. So I would like to be able to do the following:
Enter engine weight, HP, rpm range (Min,Max), fuel consumption, (and any other easily obtainable parameters) to approximate an engine not in the list. This would allow us to do virtual engine swaps and (as I'm trying to do) evaluate performance on an upcoming build.
The smart folks at KE should be able to tell us what they need at a minimum to do the physics. We, the customer, need to tell them that we want it (as we did for Combat etc.)
So I am asking you to chime in and support the idea. The more / hits and posts this gets, the more likely we are to see the feature. Also feel free to expand / modify my request as you see fit.
Regards:
Dan