FK14 Le Mans

This is kind of silly, but I love the blue for the blue prints.

As for the plane itself, it looks so sleek. What an interesting plane to model.
 
Thanks MR
I do the blue because all the geometry selections in Max are white so it makes things more visible. When I cut up my 3 views I add a layer on top and color it blue the blend "overlay".

It's super interesting especially with such deplorable reference images.
 
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I know that's what you like to call me.:) I said I've sculpted but I'm not sure that makes me a sculptor.:eek:
 
Thanks MR
I do the blue because all the geometry selections in Max are white so it makes things more visible. When I cut up my 3 views I add a layer on top and color it blue the blend "overlay".

It's super interesting especially with such deplorable reference images.

It's the double bubble of trouble. It would have helped if at least the more complicated of the two canopies was what was in the 3 view.

On the other hand, now you don't have to tweak endlessly to get it to exactly match the 3 view. :D
 
OK I guess I lied. I will be doing the cockpit last I think.
I've added the wings and I am more than happy with the way the farings have turned out. Also the wing tips turned out well too.

With everything modeled including the alternate canopy polys are at 4,444.
 

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Last of today's updates. Landing gear are done. Funny how the poly count goes up after wheels and wheel pants. I'm now at 7,219.
 

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In RF...:) Still no cockpit.:(
 

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When that Fresnel shader comes in one of the next updates the full canopy will look real good. :)
 
Little problem

Since I've named both canopies for use with the engine to show feature they don't show up in the components list therefore I cant add either to the fuse in the physics. Any ideas on how to complete the physics shape? I was thinking I could add a movable pod or detachable item in this area but to size it I think I may need some geometry.:confused:
 
Let's see your schematic. Doug was quite creative with the Numbskull pilot to get the jaw, head, and eyes all moving with it in Engine to Show.
 
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