FederFlyer
Member
Question: In Blender, how do I export a static FBX airport object with separate texture file(s)? In other words, export a static model that I can import into RF?
To explain:
I enjoy being creative with the airport designer. See Skydrome 2 and Middle Earth 2. I have ideas for additional creations, but I need a bigger catalog of objects. Sites like free3d.com and turbosquid.com have hundreds of free static models. If only I could use them ...
I have read all the relevant forum messages, and have come away with more confusion than clarity. Most forum messages provide snippets of info, not step-by-step instructions. And most of them relate to 3DS, which I cannot afford, or assume proficiency in Blender, which has a steep learning curve. I posted a message in 2021 that gave instructions for importing FBX files that met very narrow criteria, but those are so rare that it takes many hours to find one object that works.
So here is an example of what I am experiencing:
Any help with step-by-step instructions for exporting a simple Blender static model with a separate texture will be very much appreciated.
Thank you!
To explain:
I enjoy being creative with the airport designer. See Skydrome 2 and Middle Earth 2. I have ideas for additional creations, but I need a bigger catalog of objects. Sites like free3d.com and turbosquid.com have hundreds of free static models. If only I could use them ...
I have read all the relevant forum messages, and have come away with more confusion than clarity. Most forum messages provide snippets of info, not step-by-step instructions. And most of them relate to 3DS, which I cannot afford, or assume proficiency in Blender, which has a steep learning curve. I posted a message in 2021 that gave instructions for importing FBX files that met very narrow criteria, but those are so rare that it takes many hours to find one object that works.
So here is an example of what I am experiencing:
- I have a file of a cottage that incudes a .blend file, a _normal.png and a _diffuse.png.
- I convert the .png files to .tga. They are both 2048x2048 (power of two)
- In Blender 3.6, I open the .blend file and the cottage has no texture.
- I add the _diffuse.png file and now the cottage has a texture.
- I export to FBX, using Robert Long's io-scene-realflight-master addon, selecting the "relative path" option.
- I see no option for ASCII FBX or exporting the texture.
- The FBX is exported as binary, and I convert it to ASCII, using Autodesk FBX Converter.
- The FBX file has no references to the texture files. It cannot be imported. I'm stumped.
Any help with step-by-step instructions for exporting a simple Blender static model with a separate texture will be very much appreciated.
Thank you!