As the title says. I'm importing small 3D shapes in one file close together to act as static invisible collision objects and in the editor their listed as dynamic scenery objects. There are 1638 little 4 point polygons that line the edge of a bean field. I wanted to use this to give it a better collision effect than just hitting a solid wall. Why is the editor reporting this as a dynamic object? Also, what is (is there) the/a limit of total polygons a pano field can have? Going into editing my field often causes RF to close out.