Job opening: Game engine developer

Ryan Douglas

Staff member
Knife Edge Software is seeking a game engine developer to expand the capabilities of its flight simulation products. This is a full-time, onsite position in our Corvallis, OR office.

Successful candidates will have the following qualifications:
  • 10+ years of C++ development
  • 5+ years of game engine development
  • Must have extensive experience with game engine architecture
  • Experience with Unity, Unreal, or Unigine a plus
  • Experience porting DirectX9 to a modern api a plus
  • Physics and Math background a plus
Knife Edge Software produces flight simulation titles with a strong focus on high-fidelity physics. Titles include the category-defining RealFlight series and Acro FS, a realistic aerobatic sim. For more information about our work, please visit

In your initial email to, please include a resume with relevant experience and projects, and a cover letter introducing how your experience could be brought to bear.
Last edited: