Hi Folks
I have modelled a plane in Blender and want to be able to set the reflection/shininess of the texture/surfaces.
The KnifeEdge tutorials imply that if you create a greyscale image file as <texture_filename>_s.tga (e.g. MyPlaneTexture.tga to MyPlaneTexture_s.tga) and place this adjacent to the image .tga file in the folder, then this is used when importing the .kex/.tga file into RF.
I have tried this but the paint job is not affected and everything is the standard constant specular value.
Is anyone aware of anywhere in Blender that you associate the specular map file with the texture?
Many thanks,
Darby
I have modelled a plane in Blender and want to be able to set the reflection/shininess of the texture/surfaces.
The KnifeEdge tutorials imply that if you create a greyscale image file as <texture_filename>_s.tga (e.g. MyPlaneTexture.tga to MyPlaneTexture_s.tga) and place this adjacent to the image .tga file in the folder, then this is used when importing the .kex/.tga file into RF.
I have tried this but the paint job is not affected and everything is the standard constant specular value.
Is anyone aware of anywhere in Blender that you associate the specular map file with the texture?
Many thanks,
Darby