New Public Beta update available: .448

Ryan Douglas

Administrator
Staff member
A new public beta version of RealFlight G3 is now available. Refer to the release notes below to see what has changed since version .430.

This version is currently available only on the public beta site. We believe it to be a stable version, and we plan to make it an official public version in the near future. We want to give you all a chance to play with it first, if you are so inclined, and let us know about any problems you find.

Perform the following steps to obtain the update:
  1. Start the RealFlight G3 Launcher
  2. Click Additional Options, then Technical Support
  3. Click Enter Tech Support Code
  4. Enter the following code: B#j293ea45j4y3 (If successful, you will see a message saying "You are now registered to use the Public Beta site until the new version is posted to official download site.")
  5. Go back to the main Launcher menu and click Registration/Updates
  6. Make sure that in the bottom left corner it says Temporary Public Beta (PS). If not, try reentering the code
  7. Either click Update to Latest Version (which should tell you that .448 is available) or click Update to Specific Version and choose .448.
The Launcher will need to restart partway through this process. Answer "Yes" when it asks if you want to continue downloading the new version. When this process is finished, you will have RealFlight G3 version .448.


NEW FEATURES:
ElectriFly RimFire series electric motors
More Axi electric motors
More lithium polymer cells (910, 1320, and 2100 mAh)
More standard size heli blades (600, 680, 690, 700, 710, and 720mm)
Fluxomenic Hydroionic Drive and Hydroionic Cell: prototype motor and battery slated for release Summer 2056
Allow aircraft to spawn vertically based on their configuration
Disabled auto-reset after crash by default
Support for Expansion Pack 2

FIXED BUGS:
Aircraft behave more realistically while rolling and while stationary
Pieces of aircraft settle realistically on the ground after breaking off
Aircraft Editor: Reload Color Scheme menu item works again
Heli main rotor bark sounds and tail rotor sounds are included in recordings and multiplayer
Turbine driven props/rotors stop spinning after a crash
MultiMode: Assigns available InterLink to player instead of disconnected transmitter
"OK" button is disabled when VFI selection dialog first appears
Battleship (AO4): Invisible rocks and table on island made visible
Flight School: Invisible section of curb made visible
Lighthouse (AO3): Windmill object spins and responds to wind direction
Painted Canyon (AO4): Champaign Hut object always loads windsock texture successfully
Misc. other ground handling and breakapart fixes
Misc. aircraft and airport description fixes
Misc. airport object folder hierarchy and naming improvements
Launcher: Technical Support dialog displays EP1 serial number

AIRCRAFT CHANGES:
1903 Wright Flyer: Motors are now a matching pair of "Wright Flyer" engines
Bell 222 (both variants): Physics and visual tail boom now line up properly
Foiler (both variants): Physics and visual canopy and tail boom components now line up properly
Huey: Fixed problems with Idle Up 1 mode and throttle curve
Ion-X (EP1): Increased number of battery cells from 5 to 10 (heli uses 2 5-cell packs)
Ion-X (EP1): Made rotor head more accurate, fixed a crash that could occur when blades break off
MX400 (EP1): Motor has a sound profile instead of just rotor noise
P-38 (AO3): Increased strength multiplier for wings, fuselages, and horizontal tail
P-47 (AO3): Left landing gear now breaks off with wing
Schweizer: Physics and visual paddles now line up properly
SkyShip: Breakoff texture added where fins attach to body
Sopwith Camel (Electric) (AO2): Always uses correct airfoil
Space Walker (both variants): Physics and visual tail gear now line up properly
Spritzer (4-stroke heli): Physics and visual landing skids and horizontal fins now line up properly
Yak-54 (With Gyro): Reduced rudder throw
 
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