Remember that human eye cannot process faster than 50-60 frames per seconds. Today, higher rate does deserve more precise/pristine picture slow mo for film. eg. sport.
50 frames is also historically the double of 24-25 to deserve interlaced frames of legacy TV's. And 8-16-35mm movies at 24-25 frames/sec (old 8mm and super eight at 18 img/s was too slow as eye flickering but of interest economically and extended duration of a spool).
With games, its a bit different as denotes how fast objects are drawn so rather performance than user comfort. Some games have an option to run at fixed or variable frame rate, also performance related.
If a screen with high frame rate is required, while most of the frames not visible by human, which frame rate is recommended as minimum for best RF performance?