Qq cap 232ex super pnp

Marinevet

New member
Hey Guys,

Would love for someone to design this bird... Unfortunately, I do not possess the necessary skills to do so. I do have the plane and could give some constructive feedback.



Thanks,
 

Attachments

  • 9749151c_PREMIER-AIRCRAFT-QQ-CAP-232-EX-SUPER-PNP-GELB_570x570.jpg
    9749151c_PREMIER-AIRCRAFT-QQ-CAP-232-EX-SUPER-PNP-GELB_570x570.jpg
    52.9 KB · Views: 22
There is a Cap232 already in the software and a ton of Aircraft Variants on the Swap Pages. You can repaint to get the colors that you want.
 
There is a Cap232 already in the software and a ton of Aircraft Variants on the Swap Pages. You can repaint to get the colors that you want.

I just started using RF8, and the electric CAP 232 is my favorite fixed-wing aircraft so far. I zeroed the dihedral to eliminate the yaw-roll coupling, and dropped the control surface deflections and power a bit to get behavior more representative of the full-size aircraft (and the way I fly RC in the real world). Add a little wind so it's not so hyper-stable, and it feels very natural, though still a bit too forgiving, and can land more slowly without tip-stalling than I would expect. I'll have to do a little research on ways to make a model less docile.
 
I would highly recommend starting to get familiar with the aircraft editor. I have, for many planes over the years, been very successful in modifying an existing to match a current model. Find one (native or from swap pages) that is as close to size and configuration as you can. Start measuring your model, and transferring the dimensions to a copy of your base using the editor. It can take a bit when you get started to become familiar with the coordinate system. Some items may take a little bit of guesstimating, but if your starting model is pretty close to begin, they won't have a huge impact. Weights will be the hardest - I guess there, and then adjust with an overall adjustment to get to the all up weight desired. Flight test to find the best CG point.
Scale the visual model to match the new physics model you have created. No, you won't be able to visually change shapes of anything, but the physics (how it flies) will be very, very close. Search here for how to edit color schemes, if you want to duplicate your models paint scheme.
Doing the above has always resulted in something that flies just like the "real" model. So much so, that if I have to adjust out a flight problem (CG, incidence, thrust, etc.), I can do it in RF first, and then be confident that making the exact same mod to the "real" one will work also.
 
Back
Top