I'm not sure what you meant by "plus additional money to jump into aircraft modelling". You may be laboring under a misconception.
Presumably you saw
the announcement which lists various features. I'll try to add a little additional commentary that may be helpful.
VR is a huge deal. I--and definitely the people here who worked on it!--would strongly dispute the notion that it is a "little thing".
It's the sort of feature that is hard to describe with words. It is really best experienced for oneself.
The new FPV drone racing challenges are a blast. And humbling if you're just starting out. There are a bunch of great courses.
The new race flight controller component is also a big improvement to how race drones behave in the sim, whereas the features integrated from RealFlight Drone are significant if you fly any kind of drones at all.
The new vehicles are a great mix. To call out just a few: There's the beautiful Riley Model B (
more info). I saw pictures of it on display at the Toledo Show in 2016 and knew we had to have it in RealFlight. The Synergy 766 (
more info) is a great new heli that is large (it spins 810mm blades) and powerful yet also nimble. The new Gremlin 280 (added in 8.00.019) offers insane performance in a small package. The Tiny Terror 150, as the name implies, is a dinky little quad with full FPV capability. And of course we brought over a whole bunch of drones and related types of vehicles from RealFlight Drone, including camera ships, quick little racers, and the highly unique xCraft X PlusOne (
more info).
Adding FBX import capability reopens the avenue of custom content creation that has been closed to so many for so long--and with a much higher poly cap, to boot. You may not use this yourself, but you will likely benefit from it thanks to the effort and generosity of others!