Spareparts
New member
Distracting KE programmers aside, I'm all for RealFlight on the XBox360.
Heck, its already on the PC. I'll be an XBox version would be very similar. They could strip it was down, maybe have two of each, airports, planes, and heli, use the Xbox controller (not great, but it has two sticks and a lot of buttons), and sell it on Microsoft's arcade system for $20.
They could then sell expansions for it. Obviously $20 isn't $200, but I'd lay money that they'd sell at least 10x the number of copies on XBox as they have the PC, and they have zero production costs (only development cost).
There's a lot of Xbox users who buy just about every game just to get the achievement points. I really don't think sales would be an issue.
The best part about it is that there would be very little cross-over market. In other words, the Xbox version wouldn't hurt sales of the PC version and vice versa. The general negativity about gaming consoles on this forum shows that.
Heck, its already on the PC. I'll be an XBox version would be very similar. They could strip it was down, maybe have two of each, airports, planes, and heli, use the Xbox controller (not great, but it has two sticks and a lot of buttons), and sell it on Microsoft's arcade system for $20.
They could then sell expansions for it. Obviously $20 isn't $200, but I'd lay money that they'd sell at least 10x the number of copies on XBox as they have the PC, and they have zero production costs (only development cost).
There's a lot of Xbox users who buy just about every game just to get the achievement points. I really don't think sales would be an issue.
The best part about it is that there would be very little cross-over market. In other words, the Xbox version wouldn't hurt sales of the PC version and vice versa. The general negativity about gaming consoles on this forum shows that.