mwilson914
Well-known member
So I made a test bomber yesterday to test the limitations/breaking point of the sim regarding detachable items. This test bomber I created is under 8,000 polys with 64 individual ~CS_Bomb objects. I was able to apply the physics to 16 bombs on the initial test and have the sim run completely smooth. Today, I applied the physics on 32 bombs and it dropped the rame rate dramatically.
This plane isn't spectacular by any means. It doesn't have working retracts, or bomb bay doors and landing gear doors. It does have all control surfaces functional in physics and on the graphics.
There is also only one servo to drop all bombs at the exact same time so the physics overall are very basic. With much more complex models to be desired over this beast, I would say the cutoff point on detachable items should be 12 or below. Ideally 6 or 8 for a model's simulation characteristics to not suffer.
I have a B-1B Lancer version which drops 18 bombs, and has numerous servos and other complex things going on in the physics. Most of the time it runs fine enough, but certain points at airports cause the frame rate to really take a hit.
I would say my system is middle of the line overall as far as processor strength and grapics card.
Look at the frame rates in the navguides to compare the degredation before dropping bombs, during and after.
This plane isn't spectacular by any means. It doesn't have working retracts, or bomb bay doors and landing gear doors. It does have all control surfaces functional in physics and on the graphics.
There is also only one servo to drop all bombs at the exact same time so the physics overall are very basic. With much more complex models to be desired over this beast, I would say the cutoff point on detachable items should be 12 or below. Ideally 6 or 8 for a model's simulation characteristics to not suffer.
I have a B-1B Lancer version which drops 18 bombs, and has numerous servos and other complex things going on in the physics. Most of the time it runs fine enough, but certain points at airports cause the frame rate to really take a hit.
I would say my system is middle of the line overall as far as processor strength and grapics card.
Look at the frame rates in the navguides to compare the degredation before dropping bombs, during and after.