Moto-Guzzi
Active member
Having a blast tinkering with this program (I wont call it a “game”!)
Got it for my kid for Christmas, he has yet to get his hands on the controller! LOL!
So if anyone wants to discuss cause/effect properties, I have a few items I’m digesting…
1) I understand the graphic scale is just a visual overlay of the physical model….increase it 200% and you have a big picture on top of a small plane…that will of course appear to fly “unnaturally” because it has the same loop and turn radius and stall speed of that little airplane …I get that…
2) I also assume the mass/weight of electronics servo and powerplant components would stay the same regardless of any visual or physics scale changes you’d make….they “are what they are” regardless of how big or small the plane is they go in…makes sense so far…
3) But what Airframe Properties change when you adjust the Physics Scale? Is it JUST the physical dimensions (span, chord, fuse cross section) or does the corresponding WEIGHT of each airframe part also change? Meaning, when you “rescale physics to 150%” does it automatically increase in the MASS/WEIGHT of each airframe component by the same ratio? Or do you end up with a larger airframe, but with reduced wing-loading (tends to “float”) because the AREA was increased but the WEIGHT was not?
I think that is the case, (up size physics reduces wing-loading) but I haven’t yet checked any before/after component weights when re-scaling the physics to confirm my suspicion.
4) Lastly, do all the other “effects” like drag, prop wash and whatever else is “built-in” RF7 as an aerodynamic variable also “move” proportionally when you adjust the Physics? Like, does the effect of GRAVITY change? (I think that’s absurd but worth getting a definitive “no” from the experts)
Thanks in advance, sorry to take to such lengths in text, but thats how I was taught to read-n-write in the days before electricity!
Got it for my kid for Christmas, he has yet to get his hands on the controller! LOL!
So if anyone wants to discuss cause/effect properties, I have a few items I’m digesting…
1) I understand the graphic scale is just a visual overlay of the physical model….increase it 200% and you have a big picture on top of a small plane…that will of course appear to fly “unnaturally” because it has the same loop and turn radius and stall speed of that little airplane …I get that…
2) I also assume the mass/weight of electronics servo and powerplant components would stay the same regardless of any visual or physics scale changes you’d make….they “are what they are” regardless of how big or small the plane is they go in…makes sense so far…
3) But what Airframe Properties change when you adjust the Physics Scale? Is it JUST the physical dimensions (span, chord, fuse cross section) or does the corresponding WEIGHT of each airframe part also change? Meaning, when you “rescale physics to 150%” does it automatically increase in the MASS/WEIGHT of each airframe component by the same ratio? Or do you end up with a larger airframe, but with reduced wing-loading (tends to “float”) because the AREA was increased but the WEIGHT was not?
I think that is the case, (up size physics reduces wing-loading) but I haven’t yet checked any before/after component weights when re-scaling the physics to confirm my suspicion.
4) Lastly, do all the other “effects” like drag, prop wash and whatever else is “built-in” RF7 as an aerodynamic variable also “move” proportionally when you adjust the Physics? Like, does the effect of GRAVITY change? (I think that’s absurd but worth getting a definitive “no” from the experts)
Thanks in advance, sorry to take to such lengths in text, but thats how I was taught to read-n-write in the days before electricity!