Rotate movable pod rotate 45

Quadzilla

Member
I am building a quad that i like to fold down the arms 45 via a switch. The movable pod seems stuck at 90 degrees in zed
making for a odd rotation at the origin.
 

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Did you want all 4 arms to move at the same time and on what axis, the Z axis? (looking at the 3dsmax screenshot the arms are attached to a cylinder that is probably the pivot) what is the purpose for the arms swing, are the motors also going to pivot.
How did you finally make them move and what did you use, a moveable pod or set the NUP values in 3dsmax?
 
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Hi!
The 3DS model has 4 hinges on the cylinder for each arm to fold down to fit inside a tube. Then in the air the arms fold up 90 degrees typically and fly.
When I add the movable pod they tend to not follow the nulls from MAX. I got it to work rotating the max model 45 degrees but still have fit to object errors. I will show a video.

 
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