I don't think so. Indeed it's quite surprising that KE is not able or willing to update the shadow code. Even 5 years ago, there were articles and free examples how to implement solid shadows based on stencil shadow volumes.opjose said:Unlikely, as light culling will probably require a good bit of rewritting of the entire engine...
0xdeadbeef said:Either they are using very simple projected shadows which were used in games 5 to 6 years ago or there's a bug in the shadow implementation.
0xdeadbeef said:Then again, I can live with these bugs and would prefer KE to finally fix the major bugs in calculating the effectiveness of control surfaces.
At least some of the bigger birds show self shadowing. I'm not sure if it's generally not visible on the smaller planes or if this is just coincidence. Maybe it's also somehow related to reflection. Anyway, self shadowing is rarely seen with simple projected shadows. That made be think it's maybe a really, really buggy volume shadow code.opjose said:From the artifacting I see, it's the former, hence my assertion.
"Major" implies that control surfaces do not work as expected at all.
Isn't it more a question of fine tuning.
What are you referring to? Stalls?