helohero said:
I know you say stay away from the mesh smooth but I gotta ask the drawbacks of applying this to a model such as yours and then use multi res to take some of the polys out and keep the same basic look? I have had a discussion or two with others about this and would just like a better explanation. One wing on the 108 went from 6000 down to somewhere around 750 doing this while still getting the look I wanted. I know its cheating but is it acceptable in some cases?
I don't want to clutter up your thread with stupid questions but if I don't ask I guess I will never understand.
You're not clustering up my thread and your question is certainly not stupid. I like the chatter that goes on because I learn a lot from others. I can't say if there are any real drawbacks to smoothing, then multi-res to achieve your result. I experiment with a new technique on each model create because I'm still nowhere near an expert, so the more things I do, the more I learn techniques that work better or worse than others.
My mindset on the mesh-smooth tool, is that you aren't in nazi-like control over the form of the model's mesh. If it works better in some cases to get the final model complete as you want, then it is well worth it. I'll admit I'm a bit of a control freak and so I figure the more smoothness of the model I'm responsible for without using the smoothing operations, the better off I am. It's also better as a newbie to get the smoothest result possible before reaching for the mesh-smooth modifier. I'm a newbie, so it's better that I learn efficiency over shortcuts.
I think that is probably the best point about it all. The more efficient you are at modeling, the better off you are. Also, if you pay as much attention to the model as possible keeping it basic, simple and smooth, the less polys you'll use later on if you decide to use mesh smooth.
As for my B-1, well, I tried a technique that obviously didn't work out so nice in Realflight. It looked really smooth in 3DS Max, but horrible in the sim. I completely revamped the mesh last night and I am re-starting the shaping of that bad section of fuse. I spent a bunch of time, just making the mesh simple and primitive again in that section. Basically, I prepped it for shaping again.
My lesson learned: Keep the rib sictions in their respective plane.