Welcome to forums.
Any friend of Flex's is a friend of ours. That is a nice looking Battle Axe. When you get it finish you'll have to fly against mine. (Work In Progress ) post 34 and 35
in this thread
I have worked with a lot of people trying to get there creation in to RF with all different programs. So far I have compiled a big list of program out that will not work. Where the problem comes in, is that program that you love to model in, have at work, or already own and want to use, cant export out a 3DS file that maintains the Hierarchy, Pivots, and texture structure what works properly in the Command line 3ds to Kex converter. The extra information gets stripped out during exporting. Some thing about NODE structure and blah blah blah..... Me being just a hobbyist I have no clue about that. I just love to play and try to work things out. I did DL you zip file and played with. Here is what I found
1. Fist off 21 197 polyies , Max Poly limit is 20 k ( way to much detail on the engine )
2. Model off axis, but your aware of this all ready. Flex posted a Pic of it loaded in 3d Max. ( below is a Pic of it loaded in Deep Exploration )
3 Model came in to Deep Exploration as one solid model. ( No grouping information came it with it so I guessing you exported it as one part or assembly. )
4. Pivots. Usually when I import in a model in to Deep Exp from other people, the Pivot point ( rotation point of a object) will be dead center of the mass or center the scene. I have even see pivots moved to the far boundary of the objects, ( like against a wall if the object was inclosed in a boundary box. Your model imported in with a Pivot point set on the engine propeller shaft. I'm up loading a picture to show you. If you tried to move it in your program to this location then you might be in luck for pivots points being transferred with the 3ds file properly
I would like to see you export the model again with all the major parts separated. L wing R wing L R aileron , Fuselage, model engine ( all small parts of the engine can be combined ) L and R Horz stab L & R elevator , V stab and Ruder.
If that program can place the parts in proper hierarchy and export them with pivots in place you all about 75 % there. Hope this info helps.
Terry.
Ps in Wings 3D there is a option we use to swap X and Y on exporting to a 3ds file, so we are not really modeling side ways.